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Durak - the card gameDurak (russisch Дура́к Durák, deutsch ‚Dummkopf') ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst. Enjoy playing entertaining cards game Russian Durak – most well-know and popular card game in Russia! If you know this game, chances are you like it, and if. Battle of Durak Battle Card Game - English bei tech-math.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel.
Durak Card Game Durak Tutorial Video36Карт переводного без единой ошибки Дурака он-лайн Order of Attack and Defence The role of defender ordinarily passes clockwise around the table. West attacks with the Jwhich North beats with the K. Players score penalty points depending on the order in which Wwe Live Hamburg got rid of all of their cards. Deutsche Spiele Free player can do this only 3 times in the game. The game is typically played with two to five people, with six players if desired, using a deck of 36 cards, for example a standard Cloedo deck from which the numerical cards 2 through 5 have been removed.
Andrei Gurtov's Durak page contains a Java program which allows you to play two player Durak against the server. Several versions of Durak can be played online at meingames.
Podkidnoy Durak Thanks to Alexey Lobashev for help with the detailed rules and variations of this game.
Players Podkidnoy Durak is best for four people playing in teams, two against two, with partners sitting opposite each other. Cards A 36 card pack, the cards in each suit ranking from high to low: ace, king, queen, jack, 10, 9, 8, 7, 6.
Objective This game has no winner - only a loser, or a losing team if played with partnerships. Deal Any player may deal the first hand. The Play Attack and Defence The play consists of a series of bouts.
If the defender beats this second attack card too, the attack can be continued with further cards, subject to the following conditions: each new attack card must be of the same rank as some card already played during the current bout - either an attack card or a card played by the defender; the total number of cards played by the attackers during a bout must never exceed six; if the defender had fewer than six cards before the bout, the number of cards played by the attackers must not be more than the number of cards in the defender's hand.
The defender succeeds in beating off the whole attack if either: the defender has beaten all the attack cards played so far, and none of the defender's opponents is able and willing to continue the attack; the defender succeeds in beating six attacking cards; the defender having begun the defence holding fewer than six cards has no cards left in hand, all the defender's cards having been used to beat attack cards.
Drawing from the Talon After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.
Sequence of Play The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left. West attacks with the 7 and North beats it with the East can now continue the attack with the 7 , which North beats with the East and West have no more sevens or tens to play, so North has beaten off the attack.
The four played cards are discarded from the game. West draws the top card from the talon, East draws the next one, and then North draws two.
Now it is North's turn to attack East. West attacks with the 7 and North cannot beat it, so has to pick it up. East has the 7 so gives this to North as well.
West takes the top card from the talon and East takes the next one. The attack succeeded, so it is now East's turn to attack South.
West attacks with 7 which North beats with 10 ; East continues with 7 beaten by J and 7 beaten by K ; now West can play the J beaten by Q and J trumped with 9.
At this point East could play the K , K or 7 and West could play the 9 or 9 , but they have already attacked 5 times so they are only allowed to play one more card.
In fact the 9 is the best choice, since North has already trumped a diamond and leading another is likely to put North under most pressure.
As it happens, whichever card East and West play, North can play the J , beating off the attack. The twelve played cards are discarded.
West draws from the talon first, then East, and finally North takes 6 new cards from the talon. North now attacks East. West attacks with the J , which North beats with the K.
West continues with the K and North decides to pick up North could legally trump with the 7 , but in this case East's sevens would be played next, and North would eventually have to pick up these low cards.
When North picks up the jack and two kings, West could give North the K and East the J in addition, but in fact East and West choose to keep these good cards.
West draws two cards from the talon and then East attacks South. The Endgame As players run out of cards they drop out of the play, and the other players continue.
Once the high card is determined, the dealer shuffles the card and offers it to the player to the right for a cut.
After the cut, the dealer distributes cards in a clockwise direction, face down, until each player has 6 cards. Once the player with the lowest trump card is determined, the attack begins.
The defender must place a higher card to beat the attack. Any card with the trump suit beats cards, not of the trump suit. If a trump suit is the original card played, any higher trump suit can defeat that card.
If no trump suit is played, each play is determined by the highest ranking card. The defender should place their card on top of the attacker's original play.
In this case, the attacker has won and moves on to the player to the left of the beaten defender. If the defender can beat, or match, the attacking cards the turn moves to the rest of the players in the game.
Each player may play on the attacking cards, and the defender must try to beat each attack. This goes on until the cards in the attacking pile reach the number of cards in the defender's hand.
So if the defending player has 6 cards in their hand, the attack may continue until the attacking pile has 6 cards. Hidden categories: Harv and Sfn no-target errors All articles with unsourced statements Articles with unsourced statements from April Articles containing Russian-language text Articles with hAudio microformats.
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Download as PDF Printable version. Wikimedia Commons Wikibooks. A game of regular durak in progress 1 — deck, 2 — first attacker, 3 — defender, 4 — next attacker.
Shedding-type games. Probability, strategy, memory [ citation needed ]. Cheat , Kaschlan. Spades may not be beaten by trump, only by other spades. The trump suit cannot be spades.
Note that spades do not beat trump; they act as a special suit, not a super-trump. Allows for multi-card of the same rank opening attacks, and simultaneous attacks from multiple players after the initial attack.
This rule allows trump Ace to be beaten by lowest trump card in a deck, so it's no longer an unbeatable super-card. Trump Ace can still beat any card, including the card that beats it.
Another card is placed face down under the visible trump. When a card is defended, the attacker can play another card, which must be of equal rank to at least one other card already played in the bout.
If the attacker cannot or does not wish to continue the attack, then one of the other players may take up the attack. If the defender beats all the attacking cards, they win the bout and all cards played in that bout are discarded.
At the end of the bout, players draw cards to replenish their hands back to 6 cards. Once the draw pile is empty, play continues without drawing cards.
Once a player runs out of cards, they are out of the round. The last player to go out is the loser. Subscribe to Newsletter. Technical Issues: support tabletopia.
Are you sure? No Yes. If the defender begins with less than six cards, the maximum number of attacking cards is equal to the number of cards the defender has at the start of the attack.
An attack may end before six attacking cards are played if the attackers cannot or choose not to attack further. When a defender wins, the cards from the middle are discarded.
Before the next attack begins, any player under six cards will draw from the remaining deck to get back to six cards.
Once the remaining deck runs out, no card draw occurs after an attack. A defender can choose not to play on an attacking card even if the defender is able to beat the card played.
But, before the defender takes the cards, other players can add possible attacking cards.